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    • 36-Issue 2
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    Enriching Facial Blendshape Rigs with Physical Simulation

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    Date
    2017
    Author
    Kozlov, Yeara
    Bradley, Derek
    Bächer, Moritz
    Thomaszewski, Bernhard
    Beeler, Thabo
    Gross, Markus
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    Abstract
    Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face animation is derived from motion capture, this is typically performed in a mo-cap booth while sitting relatively still. In either case, recombining the isolated face animation with body and head motion is non-trivial and often results in an uncanny result if the body dynamics are not properly reflected on the face (e.g. the bouncing of facial tissue when running). We tackle this problem by introducing a simple and intuitive system that allows to add physics to facial blendshape animation. Unlike previous methods that try to add physics to face rigs, our method preserves the original facial animation as closely as possible. To this end, we present a novel simulation framework that uses the original animation as per-frame rest-poses without adding spurious forces. As a result, in the absence of any external forces or rigid head motion, the facial performance will exactly match the artist-created blendshape animation. In addition we propose the concept of blendmaterials to give artists an intuitive means to account for changing material properties due to muscle activation. This system allows to automatically combine facial animation and head motion such that they are consistent, while preserving the original animation as closely as possible. The system is easy to use and readily integrates with existing animation pipelines.
    BibTeX
    @article {10.1111:cgf.13108,
    journal = {Computer Graphics Forum},
    title = {{Enriching Facial Blendshape Rigs with Physical Simulation}},
    author = {Kozlov, Yeara and Bradley, Derek and Bächer, Moritz and Thomaszewski, Bernhard and Beeler, Thabo and Gross, Markus},
    year = {2017},
    publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.13108}
    }
    URI
    http://dx.doi.org/10.1111/cgf.13108
    https://diglib.eg.org:443/handle/10.1111/cgf13108
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA