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dc.contributor.authorCruz Ruiz, A.L.en_US
dc.contributor.authorPontonnier, C.en_US
dc.contributor.authorPronost, N.en_US
dc.contributor.authorDumont, G.en_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2018-01-10T07:36:16Z
dc.date.available2018-01-10T07:36:16Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12863
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf12863
dc.description.abstractMuscle‐based control is transforming the field of physics‐based character animation through the integration of knowledge from neuroscience, biomechanics and robotics, which enhance motion realism. Since any physics‐based animation system can be extended to a muscle‐actuated system, the possibilities of growth are tremendous. However, modelling muscles and their control remains a difficult challenge. We present an organized review of over a decade of research in muscle‐based control for character animation, its fundamental concepts and future directions for development. The core of this review contains a classification of control methods, tables summarizing their key aspects and popular neuromuscular functions used within these controllers, all with the purpose of providing the reader with an overview of the field.Muscle‐based control is transforming the field of physics‐based character animation through the integration of knowledge from neuroscience, biomechanics and robotics, which enhance motion realism. Since any physics‐based animation system can be extended to a muscle‐actuated system, the possibilities of growth are tremendous. However, modelling muscles and their control remains a difficult challenge. We present an organized review of over a decade of research in muscle‐based control for character animation, its fundamental concepts and future directions for development.en_US
dc.publisher© 2017 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputer animation
dc.subjectphysics‐based animation
dc.subjectmotion control
dc.subjectmotion synthesis
dc.subjectmusculoskeletal simulation
dc.subjectComputing methodologies—Animation
dc.titleMuscle‐Based Control for Character Animationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume36
dc.description.number6
dc.identifier.doi10.1111/cgf.12863
dc.identifier.pages122-147
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