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Web-based Volume Rendering using Progressive Importance-based Data Transfer
(The Eurographics Association, 2018)
WebGL 2.0 makes it possible to implement efficient volume rendering that runs in browsers using 3D textures and complex fragment shaders. However, a typical bottleneck for web-based volume rendering is the size of the ...
Real-time High-resolution Visualisation
(The Eurographics Association, 2020)
While visualisation often strives for abstraction, the interactive exploration of large scientific data sets like densely sampled 3D fields or massive particle data sets still benefits from rendering their graphical ...
Efficient Sphere Rendering Revisited
(The Eurographics Association, 2023)
Glyphs are an intuitive way of displaying the results of atomistic simulations, usually as spheres. Raycasting of camera-aligned billboards is considered the state-of-the-art technique to render large sets of spheres in a ...