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PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
With the widespread use of 3D acquisition devices, there is an increasing need of consolidating captured noisy and sparse point cloud data for accurate representation of the underlying structures. There are numerous ...
Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this work, we present a method to vectorize raster images of line art. Inverting the rasterization procedure is inherently ill-conditioned, as there exist many possible vector images that could yield the same raster ...
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity ...
Controlling Motion Blur in Synthetic Long Time Exposures
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In a photo, motion blur can be used as an artistic style to convey motion and to direct attention. In panning or tracking shots, a moving object of interest is followed by the camera during a relatively long exposure. The ...
Example-Based Brushes for Coherent Stylized Renderings
(Association for Computing Machinery, Inc (ACM), 2017)
Painterly stylization is the cornerstone of non-photorealistic render- ing. Inspired by the versatility of paint as a physical medium, exist- ing methods target intuitive interfaces that mimic physical brushes, providing ...
Controllable Caustic Animation Using Vector Fields
(The Eurographics Association, 2020)
In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for ...
Robust Image Denoising using Kernel Predicting Networks
(The Eurographics Association, 2021)
We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
Designing Cable-Driven Actuation Networks for Kinematic Chains and Trees
(ACM, 2017)
In this paper we present an optimization-based approach for the design of cable-driven kinematic chains and trees. Our system takes as input a hierarchical assembly consisting of rigid links jointed together with hinges. ...
Shape Transformers: Topology-Independent 3D Shape Models Using Transformers
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Parametric 3D shape models are heavily utilized in computer graphics and vision applications to provide priors on the observed variability of an object's geometry (e.g., for faces). Original models were linear and operated ...