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General Point Sampling with Adaptive Density and Correlations
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
DeepGarment: 3D Garment Shape Estimation from a Single Image
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
3D garment capture is an important component for various applications such as free-view point video, virtual avatars, online shopping, and virtual cloth fitting. Due to the complexity of the deformations, capturing 3D ...
PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
With the widespread use of 3D acquisition devices, there is an increasing need of consolidating captured noisy and sparse point cloud data for accurate representation of the underlying structures. There are numerous ...
Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this work, we present a method to vectorize raster images of line art. Inverting the rasterization procedure is inherently ill-conditioned, as there exist many possible vector images that could yield the same raster ...
Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement
(The Eurographics Association, 2014)
Creating realistic models and animations of human faces with adequate level of detail is very challenging due to the high complexity of facial deformations and the sensitivity of the human visual system to human faces. One ...
Example Based Repetitive Structure Synthesis
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present an example based geometry synthesis approach for generating general repetitive structures. Our model is based on a meshless representation, unifying and extending previous synthesis methods. Structures in the ...
Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Synthesizing facial wrinkles has been tackled either by a long process of manual sculpting on 3D models, or using automatic methods that do not allow for user interaction or artistic expression. In this paper, we propose ...
Differential Blending for Expressive Sketch-Based Posing
(ACM SIGGRAPH / Eurographics Association, 2013)
Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since caricatured poses ...