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Fast Final Gathering via Reverse Photon Mapping
(The Eurographics Association and Blackwell Publishing, Inc, 2005)
Global Illumination using Photon Ray Splatting
(The Eurographics Association and Blackwell Publishing Ltd, 2007)
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global illumination approaches either quickly ...
Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Computing global illumination in complex scenes is even with todays computational power a demanding task. In this work we propose a novel irradiance caching scheme that combines the advantages of two state-of-the-art ...
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In such scenario, which may involve time-varying ...
Ray Maps for Global Illumination
(The Eurographics Association, 2005)
We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility ...