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Multi-scale Feature Extraction on Point-Sampled Surfaces
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
We present a new technique for extracting line-type features on point-sampled geometry. Given an unstructuredpoint cloud as input, our method first applies principal component analysis on local neighborhoods toclassify ...
Efficient 3D Content Creation using Point Sampled Geometry
(The Eurographics Association, 2003)
In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
Accelerated Force Computation for Physics-Based Information Visualization
(The Eurographics Association, 2003)
Visualization of similarity is an emerging technique for analyzing relation-based data sets. A common way of computing the respective layouts in an information space is to employ a physics-based mass-spring system. Force ...
Point-Based Computer Graphics
(Eurographics Association, 2003)
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The blue-c Distributed Scene Graph
(The Eurographics Association, 2003)
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene ...
Particle-Based Fluid Simulation for Interactive Applications
(The Eurographics Association, 2003)
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics ...