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    Practical Capture and Reproduction of Phosphorescent Appearance 

    Nalbach, Oliver; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
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    The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
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    Bent Normals and Cones in Screen-space 

    Klehm, Oliver; Ritschel, Tobias; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association, 2011)
    Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
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    View-independent Environment Maps 

    Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 1998)
    Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...

    Real-Time Bump Map Synthesis 

    Kautz, Jan; Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 2001)
    In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to ...

    Pre-convolved Radiance Caching 

    Scherzer, Daniel; Nguyen, Chuong; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    The incident indirect light over a range of image pixels is often coherent. Two common approaches to exploit this inter-pixel coherence to improve rendering performance are Irradiance Caching and Radiance Caching. Both ...

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    Author
    Seidel, Hans-Peter (6)
    Ritschel, Tobias (4)Nalbach, Oliver (2)Eisemann, Elmar (1)Heidrich, Wolfgang (1)Heidrich, Wolfgang (1)Kautz, Jan (1)Klehm, Oliver (1)Nguyen, Chuong (1)Scherzer, Daniel (1)Subject
    Color (6)
    Three Dimensional Graphics and Realism (5)I.3.7 [Computer Graphics] (4)and texture (3)Shading (3)shading (3)shadowing (3)Graphics processors (2)Hardware Architecture (2)Picture/Image Generation (2)... View MoreDate Issued2010 - 2017 (4)2000 - 2009 (1)1998 - 1999 (1)Has File(s)true (6)

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