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    Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation 

    Reinert, Bernhard; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    Size matters. Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic ...
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    Practical Capture and Reproduction of Phosphorescent Appearance 

    Nalbach, Oliver; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
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    Minimal Warping: Planning Incremental Novel-view Synthesis 

    Leimkühler, Thomas; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Observing that many visual effects (depth-of-field, motion blur, soft shadows, spectral effects) and several sampling modalities (time, stereo or light fields) can be expressed as a sum of many pinhole camera images, we ...
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    Deep Shading: Convolutional Neural Networks for Screen Space Shading 

    Nalbach, Oliver; Arabadzhiyska, Elena; Mehta, Dushyant; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    In computer vision, convolutional neural networks (CNNs) achieve unprecedented performance for inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer ...
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    Proxy-guided Image-based Rendering for Mobile Devices 

    Reinert, Bernhard; Kopf, Johannes; Ritschel, Tobias; Cuervo, Eduardo; Chu, David; Seidel, Hans-Peter (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
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    Efficient Multi-image Correspondences for On-line Light Field Video Processing 

    Dąbała, Łukasz; Ziegler, Matthias; Didyk, Piotr; Zilly, Frederik; Keinert, Joachim; Myszkowski, Karol; Seidel, Hans-Peter; Rokita, Przemysław; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Light field videos express the entire visual information of an animated scene, but their shear size typically makes capture, processing and display an off-line process, i. e., time between initial capture and final display ...

    Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image 

    Bemana, Mojtaba; Keinert, Joachim; Myszkowski, Karol; Bätz, Michel; Ziegler, Matthias; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    Image metrics predict the perceived per-pixel difference between a reference image and its degraded (e. g., re-rendered) version. In several important applications, the reference image is not available and image metrics ...
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    The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
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    Deep Screen Space for Indirect Lighting of Volumes 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2014)
    We present a method to render approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed. This is ...
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    Bent Normals and Cones in Screen-space 

    Klehm, Oliver; Ritschel, Tobias; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association, 2011)
    Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
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    Ritschel, Tobias (24)
    Seidel, Hans-Peter (24)
    Myszkowski, Karol (8)Eisemann, Elmar (5)Nalbach, Oliver (5)Didyk, Piotr (4)Kellnhofer, Petr (3)Nguyen, Chuong H. (3)Reinert, Bernhard (3)Bauszat, Pablo (2)... View MoreSubjectI.3.7 [Computer Graphics] (5)Three Dimensional Graphics and Realism (5)Color (4)and texture (3)shading (3)shadowing (3)> Neural networks (1)Application packages (1)Carlo methods (1)Computing methodologies (1)... View MoreDate Issued2012 (5)2014 (5)2015 (3)2017 (3)2010 (2)2011 (2)2013 (2)2016 (2)2019 (1)Has File(s)true (25)

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