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    Efficient Simulation of Example-Based Materials 

    Schumacher, Christian; Thomaszewski, Bernhard; Coros, Stelian; Martin, Sebastian; Sumner, Robert; Gross, Markus (The Eurographics Association, 2012)
    We present a new method for efficiently simulating art-directable deformable materials. We use example poses to define subspaces of desirable deformations via linear interpolation. As a central aspect of our approach, we ...

    Efficient Simulation of Secondary Motion in Rig-Space 

    Hahn, Fabian; Thomaszewski, Bernhard; Coros, Stelian; Sumner, Robert W.; Gross, Markus (ACM SIGGRAPH / Eurographics Association, 2013)
    We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. Our method achieves a performance improvement of one to two orders of magnitude over previous work ...

    Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images 

    Baran, Ilya; Keller, Philipp; Bradley, Derek; Coros, Stelian; Jarosz, Wojciech; Nowrouzezahrai, Derek; Gross, Markus (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We present a practical and inexpensive method for creating physical objects that cast different color shadow images when illuminated by prescribed lighting configurations. The input to our system is a number of lighting ...
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    ChaCra: An Interactive Design System for Rapid Character Crafting 

    Megaro, Vittorio; Thomaszewski, Bernhard; Gauge, Damien; Grinspun, Eitan; Coros, Stelian; Gross, Markus (The Eurographics Association, 2014)
    We propose an interactive design system for rapid crafting of planar mechanical characters. Our method combines the simplicity of sketch-based modeling with the ease of defining motion through extreme poses. In order to ...

    Hierarchical Planning and Control for Complex Motor Tasks 

    Zimmermann, Daniel; Coros, Stelian; Ye, Yuting; Sumner, Robert W.; Gross, Markus (ACM Siggraph, 2015)
    We present a planning and control framework that enables physically simulated characters to perform various types of motor tasks. To create physically-valid motion plans, our method uses a hierarchical set of simplified ...

    Sketch Abstractions for Character Posing 

    Hahn, Fabian; Mutzel, Frederik; Coros, Stelian; Thomaszewski, Bernhard; Nitti, Maurizio; Gross, Markus; Sumner, Robert W. (ACM Siggraph, 2015)
    We propose a sketch-based posing system for rigged 3D characters that allows artists to create custom sketch abstractions on top of a character's actual shape. A sketch abstraction is composed of rigged curves that form ...

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    Coros, Stelian (6)
    Gross, Markus (6)
    Thomaszewski, Bernhard (4)Sumner, Robert W. (3)Hahn, Fabian (2)Baran, Ilya (1)Bradley, Derek (1)Gauge, Damien (1)Grinspun, Eitan (1)Jarosz, Wojciech (1)... View MoreSubjectAnimation (1)animation control (1)based character animation (1)based posing (1)based simulation (1)character individualization (1)control (1)CR Categories (1)I.3.7 [Computer Graphics] (1)I.6.8 [Simulation and Modeling] (1)... View MoreDate Issued2012 (2)2015 (2)2013 (1)2014 (1)Has File(s)true (6)

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