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Now showing items 51-60 of 164
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
(Blackwell Publishers Ltd and the Eurographics Association, 1999)
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with both recorded real-world and high-quality ...
Contrast Restoration by Adaptive Countershading
(The Eurographics Association and Blackwell Publishing Ltd, 2007)
The ABSTRACT is to be in fully-justified italicized text, between two horizontal lines, in one-column format, below the author and affiliation information. Use the word Abstract as the title, in 9-point Times, boldface ...
High-speed Marching Cubes using HistoPyramids
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or comparable graphics APIs. It currently outperforms all other known graphics processing units (GPU)-based iso-surface ...
Variance Soft Shadow Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS) and exploits recent advances in variance ...
Bounded Radiosity - Illumination on General Surfaces and Clusters
(Blackwell Publishers Ltd and the Eurographics Association, 1997)
Traditionally, Radiosity algorithms have been restricted to scenes made from planar patches. Most algorithms for computing form factors and the subdivision criterion for hierarchical methods implicitly assume planar patches. ...
Piecewise Linear Mapping Optimization Based on the Complex View
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present an efficient modified Newton iteration for the optimization of nonlinear energies on triangle meshes. Noting that the linear mapping between any pair of triangles is a special case of harmonic mapping, we build ...
Proxy-guided Image-based Rendering for Mobile Devices
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
Efficient Multi-image Correspondences for On-line Light Field Video Processing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Light field videos express the entire visual information of an animated scene, but their shear size typically makes capture, processing and display an off-line process, i. e., time between initial capture and final display ...
Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Image metrics predict the perceived per-pixel difference between a reference image and its degraded (e. g., re-rendered) version. In several important applications, the reference image is not available and image metrics ...
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we introduce the CPatch, a curved primitive that can be used to construct arbitrary vector graphics. A CPatch is a generalization of a 2D polygon: Any number of curves up to a cubic degree bound a primitive. ...