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Now showing items 51-59 of 59
Participating Media for High-Fidelity Cultural Heritage
(The Eurographics Association, 2005)
Computer graphics, and in particular high-fidelity rendering, make it possible to recreate cultural heritage on a computer, including a precise lighting simulation. Achieving maximum accuracy is of the highest importance ...
Non-linear Volume Photon Mapping
(The Eurographics Association, 2005)
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The extension is based on the Full Radiative ...
Intuitive Editing of Visual Appearance from Real-World Datasets
(The Eurographics Association, 2017)
Computer-generated imagery is ubiquitous, spanning fields such as games and movies, architecture, engineering, or virtual prototyping, while also helping create novel ones such as computational materials. With the increase ...
Intrinsic Images by Clustering
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
Decomposing an input image into its intrinsic shading and reflectance components is a long-standing ill-posed problem. We present a novel algorithm that requires no user strokes and works on a single image. Based on simple ...
Computational Simulation of Alternative Photographic Processes
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel computational framework for physically and chemically-based simulations of analog alternative photographic processes. In the real world, these processes allow the creation of very personal and unique ...
Sketch Express: Facial Expressions Made Easy
(The Eurographics Association, 2011)
Finding an effective control interface to manipulate complex eometric objects has traditionally relied on experienced users to place the animation controls. This process, whether for key framed or for motion captured ...
Exploring the Impact of 360º Movie Cuts in Users' Attention
(The Eurographics Association, 2020)
Virtual Reality (VR) has become more relevant since the first devices for personal use became available on the market. New content has emerged for this new medium with different purposes such as education, traning, ...
Real-Time Underwater Spectral Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
The light field in an underwater environment is characterized by complex multiple scattering interactions and wavelengthdependent attenuation, requiring significant computational resources for the simulation of underwater ...
Predicting Perceived Gloss: Do Weak Labels Suffice?
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fullyunderstood interactions with external factors, such as geometry and lighting. Supervised deep learning ...