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Now showing items 41-45 of 45
A Unified Lagrangian Approach to Solid-Fluid Animation
(The Eurographics Association, 2005)
We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian approach, we are able to ...
PriMo: Coupled Prisms for Intuitive Surface Modeling
(The Eurographics Association, 2006)
We present a new method for 3D shape modeling that achieves intuitive and robust deformations by emulating physically plausible surface behavior inspired by thin shells and plates. The surface mesh is embedded in a layer ...
A Practical Structured Light Acquisition System for Point-Based Geometry and Texture
(The Eurographics Association, 2005)
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination ...
Conversion of Point-Sampled Models to Textured Meshes
(The Eurographics Association, 2005)
We present an algorithm to convert point-sampled objects to textured meshes. The output mesh carries the geometric information present in the input model, while information about color and other surface attributes is ...
Adaptive Deformations with Fast Tight Bounds
(The Eurographics Association, 2007)
Simulation of deformations and collision detection are two highly intertwined problems that are often treated sepa- rately. This is especially true in existing elegant adaptive simulation techniques, where standard collision ...