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Learning Scene Illumination by Pairwise Photos from Rear and Front Mobile Cameras
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Illumination estimation is an essential problem in computer vision, graphics and augmented reality. In this paper, we propose a learning based method to recover low-frequency scene illumination represented as spherical ...
A New Uniform Format for 360 VR Videos
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Recent breakthroughs in VR technologies, especially in economic VR headsets and massive smartphones are creating a fastgrowing demand for 3D immersive VR content. 360 VR videos record a surrounding environment in every ...
Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
The placement of lights in a 3D scene is a technical and artistic task that requires time and trained skills. Most 3D modelling tools only provide a direct control of light sources, through the manipulation of parameters ...
When Size Matters: Towards Evaluating Perceivability of Choropleths
(The Eurographics Association, 2018)
Choropleth maps are an invaluable visualization type for mapping geo-spatial data. One advantage to a choropleth map over other geospatial visualizations such as cartograms is the familiarity of a non-distorted landmass. ...
Virtual Reality: A Literature Review and Metrics-based Classification
(The Eurographics Association, 2018)
This paper presents a multi-disciplinary overview of research evaluating virtual reality (VR). The main aim is to review and classify VR research based on several metrics: presence and immersion, navigation and interaction, ...
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality
(The Eurographics Association, 2018)
Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
Gradient Field Estimation on Triangle Meshes
(The Eurographics Association, 2018)
The estimation of the differential properties of a function sampled at the vertices of a discrete domain is at the basis of many applied sciences. In this paper, we focus on the computation of function gradients on triangle ...
Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications
(The Eurographics Association, 2019)
Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information
(The Eurographics Association, 2019)
Virtual (VR) and augmented reality (AR) can bring an added value during the demonstration of knowledge, as for example within an interactive research demo. Callouts are strings of text which are connected by a line to a ...
Controlling 3D Visualisations with Multiple Degrees of Freedom
(The Eurographics Association, 2019)
In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...