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Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur created by moving objects that are tracked ...
Manipulating Refractive and Reflective Binocular Disparity
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Presenting stereoscopic content on 3D displays is a challenging task, usually requiring manual adjustments. A number of techniques have been developed to aid this process, but they account for binocular disparity of surfaces ...
Neural Acceleration of Scattering-Aware Color 3D Printing
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
With the wider availability of full-color 3D printers, color-accurate 3D-print preparation has received increased attention. A key challenge lies in the inherent translucency of commonly used print materials that blurs out ...
Perceptual Depth Compression for Stereo Applications
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Conventional depth video compression uses video codecs designed for color images. Given the performance of current encoding standards, this solution seems efficient. However, such an approach suffers from many issues ...
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In such scenario, which may involve time-varying ...
Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color
(The Eurographics Association, 2012)
Retargeting is a process through which an image or a video is adapted from the display device for which it was meant (target display) to another one (retarget display). The retarget display can have different features from ...
Perception-driven Accelerated Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are ...
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
(The Eurographics Association, 2005)
We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ...
An Efficient Spatio-Temporal Architecture for Animation Rendering
(The Eurographics Association, 2003)
Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture ...
Perceptually-informed accelerated rendering of high quality walkthrough sequences
(The Eurographics Association, 1999)
In this paper, we consider accelerated rendering of walkthrough animation sequences using combination of ray tracing and Image-Based Rendering (IBR) techniques. Our goal is to derive as many pixels as possible using ...