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Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide ...
Point-Based Computer Graphics
(Eurographics Association, 2003)
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Lighting and Occlusion in a Wave-Based Framework
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present novel methods to enhance Computer Generated Holography (CGH) by introducing a complex-valued wave-based occlusion handling method. This offers a very intuitive and efficient interface to introduce optical elements ...
Point Based Computer Graphics
(Eurographics Association, 2002)
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Implicit Contact Handling for Deformable Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present an algorithm for robust and efficient contact handling of deformable objects. By being aware of the internal dynamics of the colliding objects, our algorithm provides smooth rolling and sliding, stable stacking, ...
Interactive Geometric Simulation of 4D Cities
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and ...
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
(The Eurographics Association, 2006)
We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ...
Fast Arbitrary Splitting of Deforming Objects
(The Eurographics Association, 2006)
We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ...
Pose-Space Animation and Transfer of Facial Details
(The Eurographics Association, 2008)
This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression ...
The blue-c Distributed Scene Graph
(The Eurographics Association, 2003)
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene ...