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Now showing items 21-30 of 35
Adaptive Texture Maps
(The Eurographics Association, 2002)
We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive ...
Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data
(The Eurographics Association, 2006)
We present a framework for interactively visualizing volumetric Adaptive Mesh Refinement (AMR) data. For this purpose we employ complex data structures to map the entire AMR dataset to graphics memory. This allows to apply ...
A Hardware-Aware Debugger for the OpenGL Shading Language
(The Eurographics Association, 2007)
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated programming tools. As the application domain for ...
Interactively Visualizing Procedurally Encoded Scalar Fields
(The Eurographics Association, 2004)
While interactive visualization of rectilinear gridded volume data sets can now be accomplished using texture mapping hardware on commodity PCs, interactive rendering and exploration of large scattered or unstructured data ...
A Generic Solution for Hardware-Accelerated Remote Visualization
(The Eurographics Association, 2002)
This paper presents a generic solution for hardware-accelerated remote visualization that works transparently for all OpenGL-based applications and OpenGL-based scene graphs. Universality is achieved by taking advantage ...
Cell Projection of Convex Polyhedra
(The Eurographics Association, 2003)
Finite element methods commonly use unstructured grids as the computational domain. As a matter of fact, the volume visualization of these unstructured grids is a time consuming task. Here, the fastest known object order ...
Comparative Visualization of Instabilities in Crash-Worthiness Simulations
(The Eurographics Association, 2001)
Since crash-worthiness simulations get more and more important as part of the car development process in order to reduce the cost of development, enhance the product quality, and minimize the time-to-market, the reliability ...
Topology-Guided Downsampling
(The Eurographics Association, 2001)
We present a new downsampling method for structured volmue grids, which preserves much more of the topology of a scalar field than existing downsampling methods by preferable selecting scalar values of critical points. In ...
Smart Hardware-Accelerated Volume Rendering
(The Eurographics Association, 2003)
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the most important extensions of the original ...
A Framework for Interactive Hardware Accelerated Remote 3D-Visualization
(The Eurographics Association, 2000)
In this paper we present a framework that provides remote control to Open Inventor or Cosmo3D based visualization applications. A visualization server distributes a visualization session to Java based clients by transmitting ...