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Physically Guided Animation of Trees
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
This paper presents a new method to animate the interaction of a tree with wind both realistically and in real time. The main idea is to combine statistical observations with physical properties in two major parts of tree ...
CHC++: Coherent Hierarchical Culling Revisited
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of temporal and spatial coherence of visibility. ...
Interactive Modeling of City Layouts using Layers of Procedural Content
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, we present new solutions for the interactive modeling of city layouts that combine the power of procedural modeling with the flexibility of manual modeling. Procedural modeling enables us to quickly generate ...
Analytic Visibility on the GPU
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering ...
Interactive Coherence-Based Façade Modeling
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We propose a novel interactive framework for modeling building façades from images. Our method is based on the notion of coherence-based editing which allows exploiting partial symmetries across the façade at any level of ...
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...
Delivering Interactivity to Complex Tone Mapping Operators
(The Eurographics Association, 2003)
The accurate display of high dynamic range images requires the application of complex tone mapping operators. These operators are computationally costly, which prevents their usage in interactive applications. We propose ...
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
(The Eurographics Association, 2012)
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level ...
Fast Out-of-Core Octree Generation for Massive Point Clouds
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
We propose an efficient out-of-core octree generation method for arbitrarily large point clouds. It utilizes a hierarchical counting sort to quickly split the point cloud into small chunks, which are then processed in ...
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Research in rendering large point clouds traditionally focused on the generation and use of hierarchical acceleration structures that allow systems to load and render the smallest fraction of the data with the largest ...