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Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching
(The Eurographics Association, 2013)
In this paper we present an interactive global illumination method for Direct Volume Rendering (DVR) based on the many-light approach, a class of global illumination methods which gained much interest recently. We extend ...
Adaptive Level-of-Precision for GPU-Rendering
(The Eurographics Association, 2011)
Video memory is a valuable resource that has grown much slower than the rendering power of GPUs over the last years. Today, video memory is often the limiting factor in interactive high-quality rendering applications. The ...
Fast Shadow Map Rendering for Many-Lights Settings
(The Eurographics Association, 2016)
In this paper we present a method to efficiently cull large parts of a scene prior to shadow map computations for many-lights settings. Our method is agnostic to how the light sources are generated and thus works with any ...
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
(The Eurographics Association, 2014)
In this paper, we present an end-to-end pipeline for the online reconstruction of large-scale outdoor environments and tightly confined indoor spaces using a low-cost consumer-level hand-held RGB-D sensor. While scanning, ...
Hierarchical Multi-Layer Screen-Space Ray Tracing
(ACM, 2017)
In this paper we present a method for fast screen-space ray tracing. Single-layer screen-space ray marching is an established tool in high-performance applications, such as games, where plausible and appealing results are ...
Realtime Isosurface Extraction with Graphics Hardware
(Eurographics Association, 2004)
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
Microquad Soft Shadow Mapping Revisited
(The Eurographics Association, 2008)
Recently, real-time soft shadow research saw many important contributions from the class of soft shadow mapping algorithms, where approximate occluder geometry is reconstructed from a shadow map and backprojected onto the ...
AFiT - Atrial Fibrillation Ablation Planning Tool
(The Eurographics Association, 2011)
The planning of cryo-balloon ablations for treatment of atrial fibrillation is a crucial task for a physician as he has to determine which size of the balloon catheter is required for isolation at each pulmonary vein. ...
Proxy Painting
(The Eurographics Association, 2018)
For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual ...
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing human faces based on visual input. Over the past years rapid ...