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Automatic Geometric Calibration of Projector-based Light Field Displays
(The Eurographics Association, 2013)
We present a novel calibration method for continuous multiview (light field) projection-based displays using a single uncalibrated camera and four fiducial markers. Calibration starts from a simple parametric description ...
PEEP: Perceptually Enhanced Exploration of Pictures
(The Eurographics Association, 2016)
We present a novel simple technique for rapidly creating and presenting interactive immersive 3D exploration experiences of 2D pictures and images of natural and artificial landscapes. Various application domains, ranging ...
Fast Metric Acquisition with Mobile Devices
(The Eurographics Association, 2016)
We present a novel algorithm for fast metric reconstruction on mobile devices using a combination of image and inertial acceleration data. In contrast to previous approaches to this problem, our algorithm does not require ...
The V-City Project
(The Eurographics Association, 2011)
3D geoinformatics have entered the digital age, hesitantly in some areas, and rampantly in others. Google Earth and Microsoft Virtual Earth are household names. However, these projects are limited to textured 3D landscapes, ...
Real Time Simulation of Phaco-emulsification for Cataract Surgery Training
(The Eurographics Association, 2006)
We present a real-time simulation of the phaco-emulsification task in a virtual reality training system for cataract surgery. Phaco-emulsification consists in breaking in small fragments and completely removing the eye ...
Recovering 3D Indoor Floor Plans by Exploiting Low-cost Spherical Photography
(The Eurographics Association, 2018)
We present a novel approach to automatically recover, from a small set of partially overlapping panoramic images, an indoor structure representation in terms of a 3D floor plan registered with a set of 3D environment maps. ...
Color Enhancement for Rapid Prototyping
(The Eurographics Association, 2008)
We propose to exploit the color capabilities of recent rapid prototyping hardware devices to enhance the visual appearance of reproduced objects. In particular, by carefully pre-computing surface shading, we are able to ...
A Survey of Compressed GPU-Based Direct Volume Rendering
(The Eurographics Association, 2013)
Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...
ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
We introduce a novel efficient technique for automatically transforming a generic renderable 3D scene into a simple graph representation named ExploreMaps, where nodes are nicely placed point of views, called probes, and ...
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...