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Now showing items 11-19 of 19
High-Level Shading Languages
(Eurographics Association, 2003)
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Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
(The Eurographics Association and Blackwell Publishing Ltd., 2008)
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from numerical diffusion of surface detail, ...
Fast Visualization of Special Relativistic Effects on Geometry and Illumination
(The Eurographics Association, 2000)
This paper describes a novel rendering technique for the special relativistic visualization of the geometry and illumination of fast moving objects. The physical basis consists of the relativistic aberration of light, the ...
Animation of Orthogonal Texture-Based Vector Field Visualization
(The Eurographics Association, 2007)
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This ...
Smart Hardware-Accelerated Volume Rendering
(The Eurographics Association, 2003)
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the most important extensions of the original ...
Topology-Preserving lambda_2-based Vortex Core Line Detection for Flow Visualization
(The Eurographics Association and Blackwell Publishing Ltd., 2008)
We propose a novel vortex core line extraction method based on the lambda_2 vortex region criterion in order to improve the detection of vortex features for 3D flow visualization. The core line is defined as a curve that ...
Illuminated 3D Scatterplots
(The Eurographics Association and Blackwell Publishing Ltd., 2009)
In contrast to 2D scatterplots, the existing 3D variants have the advantage of showing one additional data dimension, but suffer from inadequate spatial and shape perception and therefore are not well suited to display ...
Scalable Sort-First Parallel Direct Volume Rendering with Dynamic Load Balancing
(The Eurographics Association, 2007)
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of high scalability in regards to both performance and data set size. We explore three novel techniques for estimating the ...
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
(The Eurographics Association, 2004)
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space, and the intermediate images are ...