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Variance Soft Shadow Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS) and exploits recent advances in variance ...
Piecewise Linear Mapping Optimization Based on the Complex View
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present an efficient modified Newton iteration for the optimization of nonlinear energies on triangle meshes. Noting that the linear mapping between any pair of triangles is a special case of harmonic mapping, we build ...
Proxy-guided Image-based Rendering for Mobile Devices
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
Efficient Multi-image Correspondences for On-line Light Field Video Processing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Light field videos express the entire visual information of an animated scene, but their shear size typically makes capture, processing and display an off-line process, i. e., time between initial capture and final display ...
Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Image metrics predict the perceived per-pixel difference between a reference image and its degraded (e. g., re-rendered) version. In several important applications, the reference image is not available and image metrics ...
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we introduce the CPatch, a curved primitive that can be used to construct arbitrary vector graphics. A CPatch is a generalization of a 2D polygon: Any number of curves up to a cubic degree bound a primitive. ...
Tessellated Shading Streaming
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Presenting high-fidelity 3D content on compact portable devices with low computational power is challenging. Smartphones, tablets and head-mounted displays (HMDs) suffer from thermal and battery-life constraints and thus ...
The Bounced Z-buffer for Indirect Visibility
(The Eurographics Association, 2015)
Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
Implicit Integral Surfaces
(The Eurographics Association, 2012)
We present an implicit method for globally computing all four classic types of integral surfaces - stream, path, streak, and time surfaces - in 3D time-dependent vector fields. Our novel formulation is based on the ...
Deep Screen Space for Indirect Lighting of Volumes
(The Eurographics Association, 2014)
We present a method to render approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed. This is ...