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Now showing items 11-20 of 35
Interactive Visualization with Programmable Graphics Hardware
(Eurographics Association, 2002)
One of the main scientific goals of visualization is the development of algorithms and appropriate data models which facilitate interactive visual analysis and direct manipulation of the increasingly large data sets which ...
Shadow Mapping Based on Dual Depth Layers
(Eurographics Association, 2003)
Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing artifacts and problems of numerical precision. In this paper we extend the concept of a single shadow map by introducing dual ...
Hardware-Accelerated Glyphs for Mono- and Dipoles in Molecular Dynamics Visualization
(The Eurographics Association, 2005)
We present a novel visualization method for mono- and dipolar molecular simulations from thermodynamics that takes advantage of modern graphics hardware to interactively render specifically tailored glyphs. Our approach ...
Real-Time Advection and Volumetric Illumination for the Visualization of 3D Unsteady Flow
(The Eurographics Association, 2005)
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a ...
Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware
(Eurographics Association, 2002)
Recently, the classic rendering pipeline in 3D graphics hardware has become flexible by means of programmable geometry engines and rasterization units. This development is primarily driven by the mass market of computer ...
Programming Graphics Hardware
(Eurographics Association, 2003)
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CUDASA: Compute Unified Device and Systems Architecture
(The Eurographics Association, 2008)
We present an extension to the CUDA programming language which extends parallelism to multi-GPU systems and GPU-cluster environments. Following the existing model, which exposes the internal parallelism of GPUs, our extended ...
Automotive Soiling Simulation Based On Massive Particle Tracing
(The Eurographics Association, 2001)
In the automotive industry Lattice-Boltzmann type flow solvers like PowerFlow from Exa Corporation are becoming increasingly important. In contrast to the traditional finite volume approach PowerFlow utilizes a hierachical ...
High-Quality Pre-lntegrated Volume Rendering
(The Eurographics Association, 2001)
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...
High-Quality Unstructured Volume Rendering on the PC Platform
(The Eurographics Association, 2002)
For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. ...