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Now showing items 11-20 of 77
Interactive Visualization of Flood and Heavy Rain Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we present a real-time technique to visualize large-scale adaptive height fields with C1-continuous surface reconstruction. Grid-based shallow water simulation is an indispensable tool for interactive flood ...
View-Dependent Impostors for Architectural Shape Grammars
(The Eurographics Association, 2021)
Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new ...
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
(The Eurographics Association, 2017)
Industrial applications like luminaire development (the creation of a luminaire in terms of geometry and material) or lighting design (the efficient and aesthetic placement of luminaires in a virtual scene) rely heavily ...
Non-Sampled Anti-Aliasing
(The Eurographics Association, 2013)
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we evaluate ...
StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples
(The Eurographics Association, 2018)
We reconstruct a closed denoised curve from an unstructured and highly noisy 2D point cloud. Our proposed method uses a two-pass approach: Previously recovered manifold connectivity is used for ordering noisy samples along ...
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
(The Eurographics Association, 2021)
We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). ...
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
(The Eurographics Association, 2012)
Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, ...
VMV 2019: Frontmatter
(Eurographics Association, 2019)
Sampled and Analytic Rasterization
(The Eurographics Association, 2013)
In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA, ...
Shadow Algorithms for Real-time Rendering
(The Eurographics Association, 2010)
Shadows are crucial for enhancing realism and provide important visual cues. In recent years, many important contributions have been made both for hard shadows and soft shadows. Often spurred by the tremendous increase in ...