Search
Now showing items 1-10 of 19
GPU-Based Nonlinear Ray Tracing
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ray setup according to the camera parameters, ...
2008 Eurographics Symposium on Parallel Graphics and Visualization
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
GPU-assisted Multi-field Video Volume Visualization
(The Eurographics Association, 2006)
GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this ...
Programmable Graphics Hardware for Interactive Visualization
(Eurographics Association, 2002)
-
Energy Aware Color Sets
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present a design technique for colors with the purpose of lowering the energy consumption of the display device. Our approach is based on a screen space variant energy model. The result of our design is a set of ...
Shadow Mapping Based on Dual Depth Layers
(Eurographics Association, 2003)
Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing artifacts and problems of numerical precision. In this paper we extend the concept of a single shadow map by introducing dual ...
Efficient and Adaptive Rendering of 2-D Continuous Scatterplots
(The Eurographics Association and Blackwell Publishing Ltd., 2009)
We extend the rendering technique for continuous scatterplots to allow for a broad class of interpolation methods within the spatial grid instead of only linear interpolation. To do this, we propose an approach that projects ...
Real-Time Advection and Volumetric Illumination for the Visualization of 3D Unsteady Flow
(The Eurographics Association, 2005)
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a ...
Geo-Spatial Context-Aware Visualization
(The Eurographics Association, 2009)
Mobile computer systems equipped with wireless communication and sensor technology-such as mobile phones with cameras-have become widely available. Context information, for example the user's current location or their ...
Flow Visualization by Texture Advection
(Eurographics Association, 2003)
• Vector field visualization: indirectly by tracing particles • Issues: – Seed point positioning – Dense vs. sparse representation – Steady vs. unsteady flow fields – Visualization speed