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    Practical Capture and Reproduction of Phosphorescent Appearance 

    Nalbach, Oliver; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
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    The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...

    Pre-convolved Radiance Caching 

    Scherzer, Daniel; Nguyen, Chuong; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    The incident indirect light over a range of image pixels is often coherent. Two common approaches to exploit this inter-pixel coherence to improve rendering performance are Irradiance Caching and Radiance Caching. Both ...

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    AuthorRitschel, Tobias (3)
    Seidel, Hans-Peter (3)
    Nalbach, Oliver (2)Nguyen, Chuong (1)Scherzer, Daniel (1)Subject
    and texture (3)
    Color (3)
    I.3.7 [Computer Graphics] (3)
    shading (3)
    shadowing (3)
    Three Dimensional Graphics and Realism (3)... View MoreDate Issued2012 (1)2015 (1)2017 (1)Has File(s)true (3)

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