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    Bent Normals and Cones in Screen-space 

    Klehm, Oliver; Ritschel, Tobias; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association, 2011)
    Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...

    Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs 

    Kautz, Jan; Seidel, Hans-Peter (The Eurographics Association, 2000)
    In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can ...
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    View-independent Environment Maps 

    Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 1998)
    Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...

    Real-Time Bump Map Synthesis 

    Kautz, Jan; Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 2001)
    In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to ...

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    Author
    Seidel, Hans-Peter (4)
    Kautz, Jan (2)Eisemann, Elmar (1)Heidrich, Wolfgang (1)Heidrich, Wolfgang (1)Klehm, Oliver (1)Ritschel, Tobias (1)Subject
    Shading (4)
    Color (3)Shadowing and Texture (3)Graphics processors (2)Hardware Architecture (2)I.3.1 [Computer Graphics] (2)I.3.7 [Computer Graphics] (2)Picture/Image Generation (2)Three Dimensional Graphics and Realism (2)1.3.1 [Computer Graphics] (1)... View MoreDate Issued2010 - 2011 (1)2000 - 2009 (2)1998 - 1999 (1)Has File(s)
    true (4)

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