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Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for ...
Shape Transformers: Topology-Independent 3D Shape Models Using Transformers
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Parametric 3D shape models are heavily utilized in computer graphics and vision applications to provide priors on the observed variability of an object's geometry (e.g., for faces). Original models were linear and operated ...
Facial Animation with Disentangled Identity and Motion using Transformers
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non-rigid motion during a performance. Our work extends neural 3D morphable models by learning a motion manifold ...
A Perceptual Shape Loss for Monocular 3D Face Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
Monocular 3D face reconstruction is a wide-spread topic, and existing approaches tackle the problem either through fast neural network inference or offline iterative reconstruction of face geometry. In either case ...