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Improved Sparse Seeding for 3D Electrostatic Field Lines
(The Eurographics Association, 2015)
We present an improved seeding strategy for sparse visualization of electrostatic fields. By analyzing the curvature of the field lines, we extract points of extremal field strength between charges of different sign and ...
Direct Visualization of Particle-Partition of Unity Data
(The Eurographics Association, 2011)
Direct visualization of higher-order data provides manifold advantages over the traditional approach, which is based on resampling and subsequent visualization by interpolation-based techniques. Most important, it avoids ...
Power Efficiency of Volume Raycasting on Mobile Devices
(The Eurographics Association, 2017)
Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app ...
Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition
(The Eurographics Association, 2017)
We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributions
(The Eurographics Association, 2017)
We present a GPU-targeted algorithm for the efficient direct computation of distances and interpolates between high-resolution density distributions without requiring any kind of intermediate representation like features. ...
Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and Analysis
(The Eurographics Association, 2017)
We introduce an approach for distributed processing and efficient storage of noisy particle trajectories, and present visual analysis techniques that directly operate on the generated representation. For efficient storage, ...
On the Reproducibility of Line Integral Convolution for Real-Time Illustration of Molecular Surface Shape and Salient Regions
(The Eurographics Association, 2015)
In this paper, we discuss the reproducibility of our work presented at EuroVis 2014 [LKEP14], which describes an illustrative rendering method tailored to molecular surfaces.We distinguish between the reproducibility of ...
High-Quality Pre-lntegrated Volume Rendering
(The Eurographics Association, 2001)
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...
High-Quality Unstructured Volume Rendering on the PC Platform
(The Eurographics Association, 2002)
For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. ...
Adaptive Texture Maps
(The Eurographics Association, 2002)
We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive ...