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Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
A Procedural Modeling System for the Creation of Huge Models
(The Eurographics Association, 2012)
This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ...
Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings
(The Eurographics Association, 2012)
This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
General Point Sampling with Adaptive Density and Correlations
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
DeepGarment: 3D Garment Shape Estimation from a Single Image
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
3D garment capture is an important component for various applications such as free-view point video, virtual avatars, online shopping, and virtual cloth fitting. Due to the complexity of the deformations, capturing 3D ...
Fast Planar Harmonic Deformations with Alternating Tangential Projections
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present a planar harmonic cage-based deformation method with local injectivity and bounded distortion guarantees, that is significantly faster than state-of-the-art methods with similar guarantees, and allows for real-time ...
More Stable SPH-based Fluid Simulation
(The Eurographics Association, 2012)
The simulation of fluid is a field largely discussed, from the viewpoint of engineering, in the so-called computational fluid dynamics (CFD). A problem that occurs repeatedly in the literature of CFD is the stability of ...
An Explicit Structure-preserving Numerical Scheme for EPDiff
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present a new structure-preserving numerical scheme for solving the Euler-Poincaré Differential (EPDiff) equation on arbitrary triangle meshes. Unlike existing techniques, our method solves the difficult non-linear ...
Spatial Matching of Animated Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ...