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DimSUM: Dimension and Scale Unifying Map for Visual Abstraction of DNA Origami Structures
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present a novel visualization concept for DNA origami structures that integrates a multitude of representations into a Dimension and Scale Unifying Map (DimSUM). This novel abstraction map provides means to analyze, ...
A Visual Interface for Feature Subset Selection Using Machine Learning Methods
(The Eurographics Association, 2018)
Visual representation of information remains a key part of exploratory data analysis. This is due to the high number of features in datasets and their increasing complexity, together with users' ability to visually understand ...
A Study on Natural 3D Shape Manipulation in VR
(The Eurographics Association, 2018)
Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models ...
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves
(The Eurographics Association, 2020)
In this work we introduce a method for the recognition, modelling and interactive manipulation of graphical motifs, symbols or artistic elements that are represented by a composition of plane curves. Our method bases on ...
Encyclopaedia-based Framework for 3D Image Processing Applications
(The Eurographics Association, 2020)
The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ...
Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers
(The Eurographics Association, 2020)
Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
Controlling Game Objects Using Multiple Degrees-Of-Freedom
(The Eurographics Association, 2020)
LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...
A Gesture Recognition Model for Virtual Reality Motion Controllers
(The Eurographics Association, 2020)
In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and ...
Visualizing Usage Data from a Diabetes Management System
(The Eurographics Association, 2020)
This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...
Gamification Mechanics for Playful Virtual Reality Authoring
(The Eurographics Association, 2020)
An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming ...