Now showing items 1-2 of 2
Scalable Sort-First Parallel Direct Volume Rendering with Dynamic Load Balancing
(The Eurographics Association, 2007)
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of high scalability in regards to both performance and data set size. We explore three novel techniques for estimating the ...
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
(The Eurographics Association, 2004)
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space, and the intermediate images are ...