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Depth from a Single Image Through User Interaction
(The Eurographics Association, 2014)
In this paper we present a method to obtain a depth map from a single image of a scene by exploiting both image content and user interaction. Assuming that regions with low gradients will have similar depth values, we ...
Image-Based Flow Transfer
(The Eurographics Association, 2014)
Weathering phenomena are ubiquitous to urban environments. In particular, fluid flow becomes a specially representative but difficult phenomenon to reproduce. In order to produce realistic flow effects, it is possible to ...
A System Proposal for Interactive Deformation of Large Medical Volumes
(The Eurographics Association, 2014)
In the field of volume deformation, an open research topic is the interactive and physically plausible deformation and rendering of large medical volumes. Many approaches to deform volumetric models have been proposed, ...
Enhanced Sphere Tracing
(The Eurographics Association, 2014)
In this paper we present several performance and quality enhancements to classical sphere tracing: First, we propose a safe, over-relaxation-based method for accelerating sphere tracing. Second, a method for dynamically ...
AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing
(The Eurographics Association, 2014)
Navigation systems allow to discover cities and their urban areas easily and quickly, finding the shortest path to reach them and giving directions to users saving their time and energy. At present time, these systems are ...
Multi-modal Digitalization of Cultural Heritage Artifacts
(The Eurographics Association, 2014)
Objects made of different media, paintings, marbles, clay and wooden objects, textiles etc., form the historical collections of most of the middle to medium sized Museums in Italy. This variety poses difficult challenges ...
Stateless Level of Detail Lighting for Automotive Visualization
(The Eurographics Association, 2014)
Car models typically consist of highly specular surfaces including sharp angles. Renderings of such models contain very fine, sharp lighting features, that both make Level-of-Detail switches well visible and result in ...
Adaptive Clipping of Splats to Models with Sharp Features
(The Eurographics Association, 2014)
Splat-based models are a good representation because of its absense of topology, making complex modeling operations easier, but keeping the same approximation ratio from triangular meshes. However corners cannot be properly ...
Practical Line Rasterization for Multi-resolution Textures
(The Eurographics Association, 2014)
Draping 2D vectorial information over a 3D terrain elevation model is usually performed by real-time rendering to texture. In the case of linear feature representation, there are several specific problems using the texturing ...
Automatic Generation of Synthetic Retinal Fundus Images
(The Eurographics Association, 2014)
This study aims to generate synthetic and realistic retinal fundus colour images, similar in characteristics to a given dataset, as well as the values of all morphological parameters. A representative task could be, for ...