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Practical Capture and Reproduction of Phosphorescent Appearance
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
Deep Shading: Convolutional Neural Networks for Screen Space Shading
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
In computer vision, convolutional neural networks (CNNs) achieve unprecedented performance for inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer ...
The Bounced Z-buffer for Indirect Visibility
(The Eurographics Association, 2015)
Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
Deep Screen Space for Indirect Lighting of Volumes
(The Eurographics Association, 2014)
We present a method to render approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed. This is ...
Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a system to restrict the manipulation of shape and appearance in an image to a valid subspace which we learn from a collection of exemplar images. To this end, we automatically co-align a collection of images ...