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Global Illumination using Photon Ray Splatting
(The Eurographics Association and Blackwell Publishing Ltd, 2007)
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global illumination approaches either quickly ...
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
(The Eurographics Association, 2005)
We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ...
An Efficient Spatio-Temporal Architecture for Animation Rendering
(The Eurographics Association, 2003)
Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture ...