Now showing items 1-6 of 6
Learning to Predict Localized Distortions in Rendered Images
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
In this work, we present an analysis of feature descriptors for objective image quality assessment. We explore a large space of possible features including components of existing image quality metrics as well as many ...
Global Illumination using Photon Ray Splatting
(The Eurographics Association and Blackwell Publishing Ltd, 2007)
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global illumination approaches either quickly ...
Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, we focus on efficient compression and streaming of frames rendered from a dynamic 3D model. Remote rendering and on-the-fly streaming become increasingly attractive for interactive applications. Data is kept ...
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
Synthetically generating images and video frames of complex 3D scenes using some photo-realistic rendering software is often prone to artifacts and requires expert knowledge to tune the parameters. The manual work required ...
Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Computing global illumination in complex scenes is even with todays computational power a demanding task. In this work we propose a novel irradiance caching scheme that combines the advantages of two state-of-the-art ...
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In such scenario, which may involve time-varying ...