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    Bent Normals and Cones in Screen-space 

    Klehm, Oliver; Ritschel, Tobias; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association, 2011)
    Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
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    Adaptive Image-space Stereo View Synthesis 

    Didyk, Piotr; Ritschel, Tobias; Eisemann, Elmar; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2010)
    Stereo vision is becoming increasingly popular in feature films, visualization and interactive applications such as computer games. However, computation costs are doubled when rendering an individual image for each eye. ...

    3D Material Style Transfer 

    Nguyen, Chuong H.; Ritschel, Tobias; Myszkowski, Karol; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    This work proposes a technique to transfer the material style or mood from a guide source such as an image or video onto a target 3D scene. It formulates the problem as a combinatorial optimization of assigning discrete ...

    Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays 

    Didyk, Piotr; Eisemann, Elmar; Ritschel, Tobias; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur created by moving objects that are tracked ...

    Modeling Luminance Perception at Absolute Threshold 

    Kellnhofer, Petr; Ritschel, Tobias; Myszkowski, Karol; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    When human luminance perception operates close to its absolute threshold, i. e., the lowest perceivable absolute values, appearance changes substantially compared to common photopic or scotopic vision. In particular, most ...

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    Author
    Eisemann, Elmar (5)
    Ritschel, Tobias (5)
    Seidel, Hans-Peter (5)
    Myszkowski, Karol (4)Didyk, Piotr (2)Kellnhofer, Petr (1)Klehm, Oliver (1)Nguyen, Chuong H. (1)SubjectColor (1)I.3.3 [Computer Graphics] (1)I.3.7 [Computer Graphics] (1)I.337 [Computer Graphics] (1)Picture/Image Generation (1)Shading (1)Shadowing and Texture (1)Three Dimensional Graphics and Realism (1)Viewing algorithms (1)... View MoreDate Issued2010 (2)2011 (1)2012 (1)2015 (1)Has File(s)true (5)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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