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Enriching Facial Blendshape Rigs with Physical Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face ...
Designing Cable-Driven Actuation Networks for Kinematic Chains and Trees
(ACM, 2017)
In this paper we present an optimization-based approach for the design of cable-driven kinematic chains and trees. Our system takes as input a hierarchical assembly consisting of rigid links jointed together with hinges. ...