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Robust and Efficient Wave Simulations on Deforming Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, these 3D simulations are usually too costly ...
A Hardware Processing Unit for Point Sets
(The Eurographics Association, 2008)
We present a hardware architecture and processing unit for point sampled data. Our design is focused on fundamental and computationally expensive operations on point sets including k-nearest neighbors search, moving least ...
Pose-Space Animation and Transfer of Facial Details
(The Eurographics Association, 2008)
This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression ...
Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM
(The Eurographics Association, 2008)
We propose a simulation technique for elastically deformable objects based on the discontinuous Galerkin finite element method (DG FEM). In contrast to traditional FEM, it overcomes the restrictions of conforming basis ...
Polyhedral Finite Elements Using Harmonic Basis Functions
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires complicated remeshing in case of topological ...