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Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers
(The Eurographics Association, 2022)
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing techniques whose internal functionality is sometimes hidden to the user. Bounding volume hierarchies and their construction ...
A GPU Ray Tracing Implementation for Triangular Grid Primitives
(The Eurographics Association, 2023)
Triangular grid primitives are a new technique for more efficient handling of memory intensive meshes, also called micro meshes in recent proprietary hardware implementations. This makes it a technique with high potential ...