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Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Research in rendering large point clouds traditionally focused on the generation and use of hierarchical acceleration structures that allow systems to load and render the smallest fraction of the data with the largest ...
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
In this paper, we present several compute-based point cloud rendering approaches that outperform the hardware pipeline by up to an order of magnitude and achieve significantly better frame times than previous compute-based ...
Fast Multi-View Rendering for Real-Time Applications
(The Eurographics Association, 2020)
Efficient rendering of multiple views can be a critical performance factor for real-time rendering applications. Generating more than one view multiplies the amount of rendered geometry, which can cause a huge performance ...
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
(The Eurographics Association, 2022)
For over two decades, the OpenGL API provided users with the means for implementing versatile, feature-rich, and portable real-time graphics applications. Consequently, it has been widely adopted by practitioners and ...