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Non-Sampled Anti-Aliasing
(The Eurographics Association, 2013)
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we evaluate ...
Sampled and Analytic Rasterization
(The Eurographics Association, 2013)
In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA, ...
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...
Freeform Shadow Boundary Editing
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for artistically modifying physically based shadows. With our tool, an artist can directly edit the shadow boundaries in the scene in an intuitive fashion similar to freeform curve editing. Our ...
Curve Reconstruction with Many Fewer Samples
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We consider the problem of sampling points from a collection of smooth curves in the plane, such that the CRUST family of proximity-based reconstruction algorithms can rebuild the curves. Reconstruction requires a dense ...