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A Survey of Real-Time Hard Shadow Mapping Methods
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Because of its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for offline film productions and later increasingly ...
Temporal Coherence Methods in Real‐Time Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
Nowadays, there is a strong trend towards rendering to higher‐resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a significant cost. ...
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Ambient occlusion is a cheap but effective approximation of global illumination. Recently, screen-space ambient occlusion (SSAO) methods, which sample the frame buffer as a discretization of the scene geometry, have become ...
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
(The Eurographics Association, 2012)
Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, ...
Interactive Modeling of City Layouts using Layers of Procedural Content
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, we present new solutions for the interactive modeling of city layouts that combine the power of procedural modeling with the flexibility of manual modeling. Procedural modeling enables us to quickly generate ...
A Survey on Temporal Coherence Methods in Real-Time Rendering
(The Eurographics Association, 2011)
Nowadays, there is a strong trend towards rendering to higher-resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a significant cost. ...
Light Space Perspective Shadow Maps
(The Eurographics Association, 2004)
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specified in light space which allows treating all ...
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking the problem into two passes: We render the ...
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present a physically based real-time water simulation and rendering method that brings volumetric foam to the real-time domain, significantly increasing the realism of dynamic fluids. We do this by combining a particle-based ...
Tessellation-Independent Smooth Shadow Boundaries
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
We propose an efficient and light-weight solution for rendering smooth shadow boundaries that do not reveal the tessellation of the shadow-casting geometry. Our algorithm reconstructs the smooth contours of the underlying ...