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Enhanced Sphere Tracing
(The Eurographics Association, 2014)
In this paper we present several performance and quality enhancements to classical sphere tracing: First, we propose a safe, over-relaxation-based method for accelerating sphere tracing. Second, a method for dynamically ...
Fast Shadow Map Rendering for Many-Lights Settings
(The Eurographics Association, 2016)
In this paper we present a method to efficiently cull large parts of a scene prior to shadow map computations for many-lights settings. Our method is agnostic to how the light sources are generated and thus works with any ...
Real-time Local Displacement using Dynamic GPU Memory Management
(ACM, 2013)
We propose a novel method for local displacement events in large scenes, such as scratches, footsteps, or sculpting operations. Deformations are stored as displacements for vertices generated by hardware tessellation. ...