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Interactive Rendering with Coherent Ray Tracing
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
For almost two decades researchers have argued that ray tracing will eventually become faster than the rasterization technique that completely dominates todays graphics hardware. However, this has not happened yet. Ray ...
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic -
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
Photon mapping is one of the most important algorithms for computing global illumination. Especially for efficiently producing convincing caustics, there are no real alternatives to photon mapping. On the other hand, photon ...
A Scalable Approach to Interactive Global Illumination
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
The addition of global illumination can dramatically increase the realism achievable when rendering virtual environments.In particular with interactive applications we expect the environment to reflect changes in the ...
Ray Tracing Animated Scenes using Motion Decomposition
(The Eurographics Association and Blackwell Publishing, Inc, 2006)
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. This is a major limitation, as most applications ...
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
(The Eurographics Association and Blackwell Publishing Ltd, 2007)
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet available from the CPUs in standard PCs. Incidentally, ...
Efficient CPU-based Volume Ray Tracing Techniques
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real-time ...
RTSG: Ray Tracing for X3D via a Flexible Rendering Framework
(The Eurographics Association, 2009)
VRML and X3D are the most widely adopted standards for interactive 3D content interchange. However, they are both designed around the common restricted functionality available in hardware graphics processors. Thus, most ...
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
(The Eurographics Association, 2003)
For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding OpenGL graphics API. Since recently, however, interactive ray tracing is becoming a reality, and ...
Extending X3D for Distributed Multimedia Processing and Control
(The Eurographics Association, 2009)
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand realism not only in terms of realistic rendering, ...
Realistic and Interactive Visualization of High-Density Plant Ecosystems
(The Eurographics Association, 2005)
Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remains a highly challenging task in computer graphics. Convincing and non-artificial scenes require many thousands to millions ...