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Interactive Rendering with Coherent Ray Tracing
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
For almost two decades researchers have argued that ray tracing will eventually become faster than the rasterization technique that completely dominates todays graphics hardware. However, this has not happened yet. Ray ...
A Scalable Approach to Interactive Global Illumination
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
The addition of global illumination can dramatically increase the realism achievable when rendering virtual environments.In particular with interactive applications we expect the environment to reflect changes in the ...
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
(The Eurographics Association, 2003)
For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding OpenGL graphics API. Since recently, however, interactive ray tracing is becoming a reality, and ...
Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing -
(The Eurographics Association, 2002)
Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...
Realtime Ray Tracing and its use for Interactive Global Illumination
(Eurographics Association, 2003)
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. ...
Interactive Global Illumination in Complex and Highly Occluded Environments
(The Eurographics Association, 2003)
Global illumination algorithms have traditionally been very time consuming and were only suitable for off-line computations. Recent research in realtime ray tracing has improved global illumination performance to allow for ...
Interactive Global Illumination using Fast Ray Tracing
(The Eurographics Association, 2002)
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield ...
Interactive Distributed Ray Tracing of Highly Complex Models
(The Eurographics Association, 2001)
Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineering projects dealing with entire cars, ships, buildings, ...