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Multiresolution GPU Mesh Painting
(The Eurographics Association, 2006)
Mesh painting is a well accepted and very intuitive metaphor for adding high-resolution detail to a given 3D model: Using a brush interface, the designer simply paints fine-scale texture or geometry information onto the ...
Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets
(The Eurographics Association, 2007)
Pre-computed radiance transfer (PRT) has been used to render volumetric data under distant low-frequency illumination at real-time rates, including natural illumination, soft shadows, attenuation from semi-transparent ...
Interactive Illumination with Coherent Shadow Maps
(The Eurographics Association, 2007)
We present a new method for interactive illumination computations based on precomputed visibility using coherent shadow maps (CSMs). It is well-known that visibility queries dominate the cost of physically based rendering. ...