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River Networks for Instant Procedural Planets
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Realistic terrain models are required in many applications, especially in computer games. Commonly, procedural models are applied to generate the corresponding models and let users experience a wide variety of new environments. ...
Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact reproduction of the appearance of a material or complete object is required. ...
Learned Fitting of Spatially Varying BRDFs
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
The use of spatially varying reflectance models (SVBRDF) is the state of the art in physically based rendering and the ultimate goal is to acquire them from real world samples. Recently several promising deep learning ...
Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Iridescence is a natural phenomenon that is perceived as gradual color changes, depending on the view and illumination direction. Prominent examples are the colors seen in oil films and soap bubbles. Unfortunately, iridescent ...
Interactive Interpolation of Metallic Effect Car Paints
(The Eurographics Association, 2018)
Metallic car paints are visually complex materials that, among others effects, exhibit a view-dependent metallic sparkling, which is particularly difficult to recreate in computer graphics. While capturing real-world ...
Hierarchical Additive Poisson Disk Sampling
(The Eurographics Association, 2018)
Generating samples of point clouds and meshes with blue noise characteristics is desirable for many applications in rendering and geometry processing. Working with laser-scanned or lidar point clouds, we usually find region ...
Fast Multiplexed Acquisition of High-dynamic-range Material Appearance
(The Eurographics Association, 2015)
There is tremendous demand for digital representations that allow for materials to be re-lit under as wide a range of illumination scenarios as possible. It is therefore desirable to capture the entire dynamic range of a ...
Efficient Lifted Relaxations of the Quadratic Assignment Problem
(The Eurographics Association, 2017)
Quadratic assignment problems (QAPs) and quadratic assignment matchings (QAMs) recently gained a lot of interest in computer graphics and vision, e.g. for shape and graph matching. Literature describes several convex ...
VMV 2017 - Vision, Modeling and Visualization: Frontmatter
(Eurographics Association, 2017)
Appearance Bending: A Perceptual Editing Paradigm for Data-Driven Material Models
(The Eurographics Association, 2017)
Data-driven representations of material appearance play an important role in a wide range of applications. Unlike with analytical models, however, the intuitive and efficient editing of tabulated reflectance data is still ...