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Towards Advanced Volumetric Display of the Human Musculoskeletal System
(The Eurographics Association, 2008)
We report on our research results on effective volume visualization techniques for medical and anatomical data. Our volume rendering approach employs GPU accelerated out-of-core direct rendering algorithms to fully support ...
An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions
(The Eurographics Association, 2010)
We report on a real-time application supporting fast, realistic real-time rendering of asteroid datasets, as well as collision detection and response between the asteroid and prototype robotic surface exploration vehicles. ...
Visual Enhancements for Improved Interactive Rendering on Light Field Displays
(The Eurographics Association, 2011)
Rendering of complex scenes on a projector-based light field display requires 3D content adaptation in order to provide comfortable viewing experiences in all conditions. In this paper we report about our approach to improve ...
A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds
(The Eurographics Association, 2007)
We present a practical approach for developing interactive environments that allows humans to interact with large complex 3D models without them having to manually operate input devices. The system provides support for ...
MTV-Player: Interactive Spatio-Temporal Exploration of Compressed Large-Scale Time-Varying Rectilinar Scalar Volumes
(The Eurographics Association, 2019)
We present an approach for supporting fully interactive exploration of massive time-varying rectilinear scalar volumes on commodity platforms. We decompose each frame into a forest of bricked octrees. Each brick is further ...
A Framework for GPU-accelerated Exploration of Massive Time-varying Rectilinear Scalar Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We introduce a novel flexible approach to spatiotemporal exploration of rectilinear scalar volumes. Our out-of-core representation, based on per-frame levels of hierarchically tiled non-redundant 3D grids, efficiently ...
Guiding Lens-based Exploration using Annotation Graphs
(The Eurographics Association, 2021)
We introduce a novel approach for guiding users in the exploration of annotated 2D models using interactive visualization lenses. Information on the interesting areas of the model is encoded in an annotation graph generated ...
Real-time Deblocked GPU Rendering of Compressed Volumes
(The Eurographics Association, 2014)
The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the ...
A Survey of Compressed GPU-Based Direct Volume Rendering
(The Eurographics Association, 2013)
Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...
Mobile Graphics
(The Eurographics Association, 2017)
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...