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Interactive Flat Coloring of Minimalist Neat Sketches
(The Eurographics Association, 2020)
We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user ...
Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition
(The Eurographics Association, 2020)
Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work ...
Interactive Meso-scale Simulation of Skyscapes
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Although an important component of natural scenes, the representation of skyscapes is often relatively simplistic. This can be largely attributed to the complexity of the thermodynamics underpinning cloud evolution and ...
SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds
(The Eurographics Association, 2021)
When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ...
Velocity Skinning for Real-time Stylized Skeletal Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...
A Survey on Reinforcement Learning Methods in Character Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take ...
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ...